![]() The game ends when the cards run out or the frost-walkers come. Each turn there is, the person who directs the turn turns the die on less, until the project is done, in which the finished project is drawn onto the map where the die was. Estimate how many weeks it will take to finish the project, from 1-6 weeks, and display it on the die. To start a project, place a die on the map, where the project is. These rules work to demonstrate how difficult it is to engage the entire community in conversation,and how tensions and disagreements tend to linger across weeks or even months. When we play, we won’t speak out of turn or attempt to circumnavigate these mechanics. There are specific mechanics in the game for discussing community issues and demonstrating our displeasure. ![]() In playing The Quiet Year, we must refrain from free-wheeling discussion about what to do next. Hold a discussion to find out what to do in reaction to the card, such as a suspicious man that appears out of the woods. They can make three decisions-Ī person in the community discovers something, perhaps a tool of some sort, or a danger. Next, we each declare an important resource for the community, something which we might have in either abundance or scarcity, such as fresh water or food, and a source of power, such as gasoline.Ĭounter-clock wise, starting with the person after the person who shuffled the cards, draw a card from the season you are in, starting with spring, and act on it. Unless otherwise stated, we assume the community has about 60-80 people. The community should be fairly large, occupying about one-third of the sheet. These drawings can be as crude or detailed as the subject wants. But now, weve driven them off, and we have this a year of relative peace. This can be as simple as a person saying- "What about a community in a valley, next to some mountains?" each person playing should introduce one detail to the map, drawing it on the map. For a long time, we were at war with The Jackals. Each player has a pencil, or some type of writing utensil.īefore we start the game, you must establish some facts about the community and it's surroundings. The contempt tokens sit by the map, and the dice sit by the contempt tokens. Separate the cards by season, and shuffle each season, being careful not to mix up the seasons. The game is played using a deck of cards. Every decision and every action is set against a backdrop of dwindling time and rising concern. You define the struggles of a post-apocalyptic community, and attempt to build something good within their quiet year. The players each sit preferably on a table, with the map between them. Reviews (1) The Quiet Year is a map game. The original opening story Game-play Setting up the game
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